
Paper Trails is a 3D narrative puzzle stealth game about a rabbit in a fantasy paper world.

Paid project by Abertay for a mobile game

Graphics project based on dx11, focused on lighting, tessellation, vertex manipulation, shaders, and post processing.

Paper Trails is a 3D narrative puzzle stealth game about a rabbit in a fantasy paper world.
About Me
Hi! I'm Tanapat, a games programmer from Abertay. I have an insane drive for learning and developing my skillset. I've done over 30 game jams for fun. Delved fairly deep into graphics, networking, and gameplay programming.
I've recently finished at my own indie company Afterfire Studios where we've published on steam a co-op gravedigging game, Shovel & Swindle.
I've graduated Computer Games Technology Bsc with a 2:1 from Abertay, and currently doing a Msc in Technical Art and VFX at Abertay.
I have a passion for learning, not just broadly, but also in depth. I have a knack for debugging and understanding complex subjects. My appreciation for the different subjects of programming, mean that even if I don't have the skills now, it won't take me long to crack it.
Below you'll find some of the achievements I'm most proud of, and the skills that I've developed. You can find my favourite projects on the projects page, and you can find more about me with ALL my projects on the About Me page.
Grads in Games graduate competition between grads all over the UK and Europe. Making a game with a barebones DirectX11 framework.
Dare Academy is a games competition that takes place over 4 weeks with industry mentoring, support to help them create an industry standard game prototype.
IWM's first game jam over a week to create a prototype or design document for a game based on one of their pieces.
Enterprise challenge is a 12 week competition for ideation, pitching and realisation of business ideas.
NSE hosted a 9 week competition for teams to create a competitive multiplayer game.