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About Me

Hi! I'm Tanapat, a games programmer from Abertay. I've been programming in C++ and C# primarily over the past 5-6 years, recently delving into python for tools and automation. I've worked professionally as a programmer in a few different contexts, done over 30 personal projects ranging from 24h game jams to month long projects, and well, too much extra stuff in between.

I've recently finished at my own indie company Afterfire Studios where we developed a co-op gravedigging game, Shovel & Swindle, while doing a Masters and Bachelours degree at Abertay University.

I have a passion for learning, not just broadly, but also in depth. This desire to learn the ins and out of something have served the projects I've worked on well when it comes to thinking about building systems for scalability and flexibility. On the flip side, I have a very versatile skillset, from programming to tech art, which provides immense value for smaller teams.

My passion for this entire field of game development, creative industries, and tech all culminate into this weird amalgamation of different skillsets and pursuits which you'll see below. I'm more than happy to talk about anything I've done, and you can contact me on LinkedIn @ TanapatSomrid

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Grads in Games graduate competition between grads all over the UK and Europe. Making a game with a barebones DirectX11 framework.

See: Pirate Bay

Dare Academy is a games competition that takes place over 4 weeks with industry mentoring, support to help them create an industry standard game prototype. 

See: Paper Trails

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IWM's first game jam over a week to create a prototype or design document for a game based on one of their pieces.

See: About me - Desperation

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Enterprise challenge is a 12 week competition for ideation, pitching and realisation of business ideas. 

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NSE hosted a 9 week competition for teams to create a competitive multiplayer game.

See: Treasure Hunters

Awards

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